Archive for DieMachtDesFeuers

Trigger Editor support for The Power of Fire

Posted in technical with tags , , , on 2016-11-19 by Baradé

Have you never been a fan of the scripting language vJass or even JASS? Do you think it is too complicated and would you rather stick to the Trigger Editor of the World Editor? If so, I have good news for you since The Power of Fire supports now the Warcraft III’s Trigger Editor.

You can create GUI triggers, add events, conditions and actions, define your own global variables and assign them using the functions of The Power of Fire! This makes it much easier for people who are no programmers to create maps for the modification. Besides you can select game objects such as units, sounds, cameras or rects directly in the editor which is much easier  than using vJass and copying the variable names.

Creating a talk with an NPC using the Trigger Editor.

Creating a daily NPC routine using the Trigger Editor.

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New Images of Version 0.9

Posted in graphical, historical, technical with tags , , on 2016-11-13 by Baradé

Version 0.9 will contain new maps which the player can travel to with his character. The first map is a village called “Dornheim” where the characters start their journey. It contains new features like buildings which can be entered. Besides some of the characters background stories is explained.

Another map is the North where Wigberht and Ricman come from. You can travel there to fight Orcs in the cold mountains and to collect resources like iron or gold. It is the first snow map which has been added to the modification. New creatures and models have been added as well. The maps do also contain many animals like pigs, cows, chickens etc. which can be used for certain spells.

A new profession has been added called “Demonology”. The character can sacrifice animals or humans to collect their souls. The souls can be used for demonic rituals.

Bear in mind that traveling through multiple maps is only possible in singleplayer. Theoretically it could be possible in multiplayer when synchronizing the savegames, the gamecache and automatically rehosting a game. But there is no such tool yet. Maybe one day somebody will use the code of a hosting bot and a tool like SharpCraft to synchronize savegames or rehosting data via HTTP.

Testing Prerelease 0.9 and working on Release 0.9

Posted in Uncategorized with tags , , , , on 2016-10-31 by Baradé

There is a new German Let’s Play on our YouTube channel “Klimaanlage” (air-conditioning) where a friend of mine and myself are doing Let’s Plays of various games.

I am playing the prerelease 0.9 campaign of The Power of Fire and have already found some bugs. In this Let’s Play I use the class Dragon Slayer instead of Druid, to test and show another class.

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The Power of Fire Prerelease 0.9

Posted in graphical, historical, technical with tags , , on 2016-10-20 by Baradé

Version 0.9 is available here: http://www.moddb.com/mods/warcraft-iii-the-power-of-fire/downloads/the-power-of-fire-prerelease-09

 

Please download and test it as much as possible. The critical Einar bug has been fixed and hopefully no more crashes will happen after joining a legion. Besides I fixed many many bugs of version 0.8 which I mainly found making my Let’s Play. Many new voice recordings for NPCs have been added to this release.

Please make as many different savegames as possible when you play the modification to make sure you don’t have to start from the beginning after a crash.

The final release will be uploaded when I am sure all critical bugs are fixed. I will also post a changelog with all changes then.

Unfortunately, in this prerelease the English translation of the object data is not implemented. I am working on a tool and merging the string files to fix this.

Working on version 0.9: A new map has been added

Posted in Uncategorized with tags , on 2016-09-04 by Baradé

After doing my German Let’s Play I made a list of bugs I have to fix for the next release. Currently I am already working on version 0.9 which will feature a new map by the Hiveworkshop user Heinvers. The map Gardonar’s Hell was also done by him. This time it is a swamp map defended by Undeads of Deranor the Terrible:

Deranor's Swamp

Deranor's Swamp 2

Our heroes will have to fight through hordes of Demons and Undeads to reach the town Holzbruck and continue their mission. For the map Holzbruck I am thinking about adding the choice to follow either the Human and High Elf faction or the Demon, Dark Elves, Undead and Orc faction. Most RPGs offer choosing a guild to give the player more choices. This would also give the player a reason to play the modification again. The only problem is the multiplayer here, since all players would have to vote for one faction together or you would have to play PvP.

Besides I am cutting the last episode of my German Let’s Play which features the Demon maps after the first chapter Talras. Subscribe to my YouTube channel if you like to, so you will get the latest Let’s Play videos and other videos about the modification. Btw. check out this amazing German Let’s Play of version 0.7.