The Classes

The modification features eight different classes. Each class provides 15 different spells. One spell is the basic spell for the class which is skilled from the beginning and has only one level. Two spells are ultimate spells and can be skilled at level 12 and 15. Besides each class allows you to carry class-specific items and has different attributes per level and a different main attribute.

There are three attributes:

  • Strength: Increases hitpoints and life regeneration with every point.
  • Dexterity: Increases armour and attack speed with every point.
  • Lore: Increases mana and manage regeneration with every point.

The main attribute increases the dealt damage by every point as well.

 

The Cleric

Clerics provide protection, heal and revival spells to help their allied units.

Main Attribute: Lore

Strengh per Level: 1.5
Dexterity per Level: 1.5
Lore per Level: 3

Spells:

TODO

The Necromancer

Necromancers can summon undead creatures from corpses and deal damage to hostile units.

Main Attribute: Lore

Strengh per Level: 1.5
Dexterity per Level: 1.5
Lore per Level: 3

Spells:

TODO

The Druid

Druids can transform themselves into animal forms, heal allied units and summon creatures from the nature.

Main Attribute: Lore

Strengh per Level: 1.5
Dexterity per Level: 1.5
Lore per Level: 3

Spells:

TODO

The Knight

Knights provide many passive auras which increase attributes of allied units in range. Besides they can deal damage to hostile units and increase their own strength.

Main Attribute: Strength

Strengh per Level: 3
Dexterity per Level: 1.5
Lore per Level: 1.5

Spells:

TODO

The Dragon Slayer

Dragon Slayers deal much melee damage to hostile units and can loot gold and items as bounty.

Main Attribute: Strength

Strengh per Level: 3
Dexterity per Level: 1.5
Lore per Level: 1.5

Spells:

TODO

The Ranger

Rangers deal much range damage to hostile units, can hide themselves, increase their speed and summon supporting animals.

Main Attribute: Dexterity

Strengh per Level: 1.5
Dexterity per Level: 3
Lore per Level: 1.5

Spells:

TODO

Elemental Mage

Elemental Mages use magic to deal area damage to hostile units. They use the elements to increase their damage.

Main Attribute: Lore

Strengh per Level: 1.5
Dexterity per Level: 1.5
Lore per Level: 3

Spells:

TODO

Wizard

Wizards can drain mana from and transfer mana to other units. They use mana to deal damage or to protect themselves and can improve magical effects.

Main Attribute: Lore

Strengh per Level: 1.5
Dexterity per Level: 1.5
Lore per Level: 3

Spells:

TODO

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