Archive for ThePowerOfFire

Warcraft III: Patch 1.29 PTR

Posted in technical with tags , , on 2018-03-03 by Baradé

Praise the lord, there is a new big patch coming for Warcraft III (Blizzard’s thread)! I have already made a useless fun map with the help of the new patch:

Some of the changes are:

  • Increases the limit for players to 24.
  • Many new JASS natives (this is the most interesting part for this modification).
  • True wide screen support.
  • Increases the map size limit to 480×480 (has already been possible with the JNGP).
  • Increases the tileset limit to 16 (has already been possible with the JNGP).
  • Inceases the object limit to 30 000 (has already been possible with the JNGP).
  • Melee balancing changes (uninteresting for this modification).

There has been a discussion on Hive about new JASS native functions with a member of Blizzard itself. Only some of the proposed natives have been added with this new patch. At this time the patch is still only available for a public test realm and has not been officially released yet.

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The Power of Fire and the latest Warcraft III Patches (Upcoming Release 1.0)

Posted in Uncategorized with tags , , , on 2017-10-20 by Baradé

There has been a number of patches for Warcraft III by Blizzard. While I am thankful that the game is still being maintained, the patches have broken some stuff of the modification The Power of Fire as well as tools like JassNewGenPack. For example, the custom .exe file which has been created with the tool MPQDraft  does not work on Windows 7 anymore. It did not work on Windows 8 and 10 before. Therefore, there has to be an alternative to provide the custom data of the modification.

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English Let’s Play of The Power of Fire 0.9

Posted in graphical, historical, technical with tags , , on 2017-04-24 by Baradé

Hi there! I’ve started a new Let’s Play of The Power of Fire 0.9 but this time in English! Watch it here:

The Power of Fire Release 0.9

Posted in graphical, historical, technical with tags , , , on 2017-03-13 by Baradé

Finally, I release version 0.9 of the modification The Power of Fire. It can be downloaded here.

Read the file’s description for detailed information: “Description” -> “Read more …”

Download and play it!

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English Translation of The Power of Fire

Posted in technical with tags , , on 2017-02-25 by Baradé

For years I’ve been working on the English translation of the modification. Not really focusing on finishing it but now I am on the run for ending the pain. Finally I have translated ALL dialogues into English (mainly with the help of Google Translated). Probably far more than 1000 paragraphs had to be translated for NPC dialogues and transmissions in videos.

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Trigger Editor support for The Power of Fire

Posted in technical with tags , , , on 2016-11-19 by Baradé

Have you never been a fan of the scripting language vJass or even JASS? Do you think it is too complicated and would you rather stick to the Trigger Editor of the World Editor? If so, I have good news for you since The Power of Fire supports now the Warcraft III’s Trigger Editor.

You can create GUI triggers, add events, conditions and actions, define your own global variables and assign them using the functions of The Power of Fire! This makes it much easier for people who are no programmers to create maps for the modification. Besides you can select game objects such as units, sounds, cameras or rects directly in the editor which is much easier  than using vJass and copying the variable names.

Creating a talk with an NPC using the Trigger Editor.

Creating a daily NPC routine using the Trigger Editor.

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New Images of Version 0.9

Posted in graphical, historical, technical with tags , , on 2016-11-13 by Baradé

Version 0.9 will contain new maps which the player can travel to with his character. The first map is a village called “Dornheim” where the characters start their journey. It contains new features like buildings which can be entered. Besides some of the characters background stories is explained.

Another map is the North where Wigberht and Ricman come from. You can travel there to fight Orcs in the cold mountains and to collect resources like iron or gold. It is the first snow map which has been added to the modification. New creatures and models have been added as well. The maps do also contain many animals like pigs, cows, chickens etc. which can be used for certain spells.

A new profession has been added called “Demonology”. The character can sacrifice animals or humans to collect their souls. The souls can be used for demonic rituals.

Bear in mind that traveling through multiple maps is only possible in singleplayer. Theoretically it could be possible in multiplayer when synchronizing the savegames, the gamecache and automatically rehosting a game. But there is no such tool yet. Maybe one day somebody will use the code of a hosting bot and a tool like SharpCraft to synchronize savegames or rehosting data via HTTP.