English Let’s Play of The Power of Fire 0.9

Posted in graphical, historical, technical with tags , , on 2017-04-24 by Baradé

Hi there! I’ve started a new Let’s Play of The Power of Fire 0.9 but this time in English! Watch it here:

The Power of Fire Release 0.9

Posted in graphical, historical, technical with tags , , , on 2017-03-13 by Baradé

Finally, I release version 0.9 of the modification The Power of Fire. It can be downloaded here.

Read the file’s description for detailed information: “Description” -> “Read more …”

Download and play it!

Continue reading

English Translation of The Power of Fire

Posted in technical with tags , , on 2017-02-25 by Baradé

For years I’ve been working on the English translation of the modification. Not really focusing on finishing it but now I am on the run for ending the pain. Finally I have translated ALL dialogues into English (mainly with the help of Google Translated). Probably far more than 1000 paragraphs had to be translated for NPC dialogues and transmissions in videos.

Continue reading

Creative Puzzle Game “Gustav’s Fairyland”

Posted in Uncategorized on 2016-12-10 by Baradé

Check out our new creative puzzle game “Gustav’s Fairyland” for Windows and Linux: https://gustavsfairyland.wordpress.com/

You have to choose the right clips at a given time to create a randomly generated fairytale. Besides you can add your own clips by recording videos with your webcam or selecting video files manually.

There is a creative mode as well which allows you to create custom fairytales.

The website is German but the game has English translations as well. Just download it and enjoy the game!

Trigger Editor support for The Power of Fire

Posted in technical with tags , , , on 2016-11-19 by Baradé

Have you never been a fan of the scripting language vJass or even JASS? Do you think it is too complicated and would you rather stick to the Trigger Editor of the World Editor? If so, I have good news for you since The Power of Fire supports now the Warcraft III’s Trigger Editor.

You can create GUI triggers, add events, conditions and actions, define your own global variables and assign them using the functions of The Power of Fire! This makes it much easier for people who are no programmers to create maps for the modification. Besides you can select game objects such as units, sounds, cameras or rects directly in the editor which is much easier  than using vJass and copying the variable names.

Creating a talk with an NPC using the Trigger Editor.

Creating a daily NPC routine using the Trigger Editor.

Continue reading

New Images of Version 0.9

Posted in graphical, historical, technical with tags , , on 2016-11-13 by Baradé

Version 0.9 will contain new maps which the player can travel to with his character. The first map is a village called “Dornheim” where the characters start their journey. It contains new features like buildings which can be entered. Besides some of the characters background stories is explained.

Another map is the North where Wigberht and Ricman come from. You can travel there to fight Orcs in the cold mountains and to collect resources like iron or gold. It is the first snow map which has been added to the modification. New creatures and models have been added as well. The maps do also contain many animals like pigs, cows, chickens etc. which can be used for certain spells.

A new profession has been added called “Demonology”. The character can sacrifice animals or humans to collect their souls. The souls can be used for demonic rituals.

Bear in mind that traveling through multiple maps is only possible in singleplayer. Theoretically it could be possible in multiplayer when synchronizing the savegames, the gamecache and automatically rehosting a game. But there is no such tool yet. Maybe one day somebody will use the code of a hosting bot and a tool like SharpCraft to synchronize savegames or rehosting data via HTTP.

wc3lib on GitHub and Port to Qt5 and Windows

Posted in technical with tags , , on 2016-11-06 by Baradé

wc3lib is my project to support Blizzard’s file formats used in Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne.

It provides interface to access BLP (texture), MPQ (data archive), W3M (map) files and others. Besides it offers GUI tools like a custom MPQ, Object or Trigger editor.

Recently I’ve ported the project from Qt4 to Qt5. I dropped all dependencies to KDE 4 SC/KF5 so even the GUI applications do not depend on KDE anymore. This should make it much easier to compile the wc3lib project on Windows. I tried so on Fedora using the MinGW cross compiler and cross-compiled binaries of the Boost C++ Libraries etc. which Fedora luckily does already provide. I’ve created a Windows setup. Check out the resource on Hive Workshop which I will update from time to time: http://www.hiveworkshop.com/threads/wc3lib.275380/

Continue reading