Neratia

Maybe you’re familiar with the German project Neratia. If not just have a look at it.
It’s an old RPG modification which did already exist when I wasn’t able to use Warcraft’s GUI trigger editor yet!

Since they discarded everything several times (I think) and moved to “real texture models” which were created by German user Born2Modificate at that time, it took that long and finally has been discarded at all.
They wanted to create an RPG modification based on Warcraft 3 The Frozen Throne similar to “Die Macht des Feuers” but for single player only and with better graphics/terrain and FPS support. In my opinion they did concentrate too much on graphics and wanted to create something by using Warcraft’s engine which could never really be made since Warcraft is old and does not allow to change everything you want. Although it’s easy to modify which probably is reason number one why people do start projects based on it (including me).
As the creators of Neratia wrote (user xXm0RpH3usXX) in the mentioned post Warcraft is limited and therefore they stopped.
The good thing about this faulting of so much work is that they released their custom models!
When Born2Modificate was an active graphic artist for Warcraft 3 and his own project(s) he released two real texture packages. Without having them it would have never been possible to create my modification “Die Macht des Feuers” as a real texture map project since they were almost the only real texture resources for Warcraft 3 available.
Now they have been extended indirectly by user xXm0RpH3usXX who released most Neratia real texture models on wc3c.net.
I’ve already added all models to my custom MPQ archive and will add the corresponding doodad objects next time.
Unfortunately most of them are usable for creating castles and town stuff and I’ve already done this work for my first map.
However, I want to thank both Neratia creators (xXm0RpH3usXX and Corexx) a lot for releasing some of their work.

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